One of the most popular operating systems for smartphones, Android enables users to play games, surf the web, and interact with their friends, family, and the rest of the world. Since the release of the first Android smartphone in 2008, gaming on Android smartphones has grown significantly. But how has gaming on mobile devices changed?

The Early Years of Mobile Gaming

Mobile gaming has long been intimately correlated with Nokia phones, which could play simple yet entertaining games like Snake. After years of these simple games, the introduction of the iPhone and the first Android smartphone, the HTC Dream, together with each operating system’s specific app store that allowed users to download and install different programs, rocked the mobile market. It is undenable that technology has improved over the years.

This subsequently included games, and one of the first smartphone-focused games to gain popularity was Rovio Entertainment’s Angry Birds, which was published on iOS in 2009 and on Android in 2010. It was known for its simple yet addicting gameplay and for having better visuals than previous games. The game took everyone by storm. You probably new someone who played it or played it yourself. ut The Rope, another game that proved to be well-liked by mobile player. The game has cute graphics and the challinging puzzles make you feel like an achiver whnever you are able to cut the rope correctly. The game was subsequently published after Angry Birds, and its popularity prompted a rise in the quantity of puzzle games made available for mobile platforms.

Two years later, Candy Crush Saga, a game with a system that restricts progress or the number of times someone can play, requires users to wait a certain amount of time before further play is permitted, and encourages the purchase of specialized power-ups to aid in game progression, rocked the gaming industry. Candy Crush created the freemium model (free-to-play with in-game payments available), which many mobile game developers have since adopted. Candy Crush became popular and continues to be profitable today.

The Trend Towards Deeper Games

The number of individuals playing casual games on mobile phones increased significantly throughout the early 2010s along with the adoption of smartphones. Mobile games across all genres benefited as smartphones improved and gained power, and starting in the middle of the 2010s, developers started creating games with more in-depth gameplay and experiences.

Mike Richardson from the gaming website asserts that there is still a lot more to come:

“Fully interactive games like virtual reality casinos and other first-person shooter games will eventually be possible to witness if mobile technology keeps developing at this quick a rate. The year 2021 will undoubtedly be another intriguing one for the online gaming sector.”

When Electronic Arts (EA) published The Sims, a mobile life simulation game with a ton of customization and gameplay possibilities, numerous game development studios started putting together mobile-optimized versions of well-known console titles. The Call of Duty franchise’s fans now have access to a relatively simplified mobile version of the console game thanks to the introduction of Call of Duty: Mobile in 2019. There is even a mods availabe here for the game.

These mobile games provided experiences that were more comparable to the expensive and in-depth games accessible on home consoles, but there was still a big gap between them. However, even that is changing.

Google introduced Stadia, a cloud gaming platform, in November 2019. With Stadia, players can stream video games on a variety of devices, including Android smartphones, in up to 4K quality and 60 frames per second. Although the service’s rather glitchy introduction attracted some early criticism, more customers are now using it to buy and play new games without needing to invest in an expensive console or PC.

Similar to this, Microsoft introduced its xCloud service in September 2020, enabling customers to directly stream games to Android handsets from a remote server. Similar to Stadia, xCloud has received praise for offering gamers a less expensive way to play the newest video games. However, xCloud will reportedly roll out entirely in the upcoming months and is now only available to Xbox Game Pass customers at the Ultimate level.

Although they look the same, the two services function differently; Stadia is free to join but forces users to pay full price for games, whilst xCloud requires an ongoing membership to play a big selection of games. Users of Google’s service may also buy Stadia controllers and subscribe to Stadia Pro, which provides quick access to a limited number of games.

Regardless, it is possible to see these services as the start of a potential new craze in mobile gaming: the possibility to play expensive triple-A console video games on smartphone gadgets. This might lead to a huge upheaval in both the mobile and console game sectors, since streaming is becoming more and more popular.

If these streaming services are a success, console sales may eventually drop, especially with Microsoft promoting its subscription-based, anywhere-accessible Game Pass service. However, this won’t occur for a few more years, and in the meanwhile, Android users like us will continue to play our favorite mobile games!

Leave a Reply